News Blog
This is just the last 10 or so updates from this forums thread: http://forums.swut.net/viewtopic.php?f=3&t=3105
2012-02-13
- player vampires / skeletuns no longer immune to XMP (but it does not restore health of attacker if target is vamp or skeletun)
- chest names are now max 17 chars to allow for the maximum player name length of 15
- fixed Giant Squid Shoreline typo
2011-12-21
- added heroic pendragon instance
- new /perks command to list your perks
- eating a garlic inflicts damage on a player vamp
- added /sign command: set the text on the sign near your house - you must be facing the sign in order for it to work!
- if a clan chest is named a players name surrounded by [ ] then that chest can only have items removed by that player - eg [eggmceye] (see screenshot)

also:
- fixed monk aspect not checking if weapon equipped
- vamps mutually exclusive with lycan
- fixed vamps not getting res sickness immunity
- vampires (both player and mob) immune to XMP
- player undead (ie skeletuns) immune to XMP
- added prices to skeleton avs above heads
- deleted free longswords respec npc
- tanking status text shorter to be less intrusive
- added /chestname, works the same as /merchname (as a matter of convenience)
- fixed weekly pd < lvl 30 thing not working
2011-12-14
- player vamps on alpha - see thread viewtopic.php?f=12&t=4153
- sieze pvp hamstrung 4sec
- weekly req 3x lvl 30 chars at end in order for winner to be declared
- bro's keep pvp disabled (so it no longer resets you to your bound level)
- monster vamps no longer heal when attacking undead
- xm / xvm hurt vampires
- 'The Graveyard' map is now bindable & dark for player vampires
2011-12-12
skeletuns live on all servers with the following changes:

pros
no res sickness
MR +20% (down from +100%)
don't get hungry but get bonuses from food if do eat
corpses are still delicious and fully heal
immune to vamp, poison, choking, drowning
cons
+50% dmg taken from fire
take +100% dmg from silver (PVP only)
take turn dmg (PVP only)
feedback on changes welcome but they've been in alpha for a year now and really needed to go live
2011-12-11
moa 0.99.6
11 dec
- fixed igoring typo
- fixed fishing+when dead bug
- when treasure (from cartog) is placed all items in that spot are first removed, so it can't get placed under something that isn't yours
- made small shield light, so it shouldn't drop as steel any more
- seize works on neutral, hamstrings players 2 sec
- cannot curse flags
- valley of trolls is fully non blinkable again
- roar no longer works on neutral
- shields now work with fast equip bind keys
- random caves hopefully should no longer have braziers or fountains that completely block pathways, time will tell though
10 dec
- GM crafting max cooloff 2 sec
- if run out of ingreds or any crafting error cooloff is reset and repeat making cancelled if it was engaged
- can now shoot with ctrl+any direction
- fixed stuck on book screen when disconnected and reconnecting
9 dec
- fixed mage av 0x351 weapons not showing
- added gnarled staff to craft list (so it can be deconstructed), should also help with bumping woodcrafting skill (it's placed between bucket and raft)
- can now consistantly deconstruct all cursed & blessed items
- silvengard tower weapon bosses drops should now decay and be owned
- white stone must be in inventory in order to be activated
- fixed chests+merchants /sort command
- fixed copper weapons not showing speed decrease in stats
- fixed intro music not playing when going back to intro screen
- fixed bug with music volume when starting game
- fixed enchanted weapons, artys, leeching weapons showing incorrect damage in stats screen
2011-12-07
- ships 10x rarer
- fixed trap door bug on some maps requireing client restart due to lock up
- fixed ancient vamp av hands not moving, and nightmare pixel (thx mort) (run the patcher by hand)
- Greene's lens quest now removes the lens upon completion
- ench carrots will cure blindness before improving nightvision (but not both at same time)
- renamed Orcasaurus mob to Orcosaurus to be consistant
- fixed treasure map getting negative y co-ord
- changed trident to piecing
- fixed bodwin pilage typo
- ye old shopppe no longer pvp enabled
- can no longer id pseudo items (such as ore spawners)
- can now drop items when flying
2011-09-01
- removed all existing housing from NG & PD (it was never meant to be there)
- housing via GP is now available on PD (min lvl 75)
- saving maps now saves empty item files
- GP housing also available in Dulwich on NG & PD
2011-08-25
- player can enable / disable a lock on their house using /setlock
- house deed! buy a 8x8 plot of land for 50k gp - one house per account, min lvl req!
- Marrickville gp housing estate (reg, NG only)
- you can use house deed in Chester Hill on NG too
- scrapped dropped ships limit on all servs, meaning they can drop while hunting
2011-02-22
moa 0.99.5
- finished brewing, ie crafting malt, wort then using wort+yeast to make a beer keg in your home, fermenting, bottling etc : see viewtopic.php?p=73018#p73018
- added hops crop to farming (for beer)
- added barley to farming (for beer)
- young tomato & pepper plants now have distinct names and codes
- when look at plant/crop it tells you whether watered or not
- some changes made to estorrath & fort grunthos to bring into line with 'New Sosarian Cooking Adventures'
- added sofa maptiles (not for sale)
moagl
- fullscreen mode is now a maximised borderless window (better alt tabbing)
- spirtes have better billboarding - ie they are easier to see when the camera is higher in the sky
- fixed crash
2011-01-26
moa 0.99.4
sort your bank:
after receiving bank inv, you can hit ctrl-v to sort it from anywhere
sort a chest or merchant:
stand next to it, type /sort
and that's it
(older news here)
(even older news here)