News Blog

This is just the last 10 or so updates from this forums thread: http://forums.swut.net/viewtopic.php?f=3&t=3105

 

2012-02-13
  • player vampires / skeletuns no longer immune to XMP (but it does not restore health of attacker if target is vamp or skeletun)
  • chest names are now max 17 chars to allow for the maximum player name length of 15
  • fixed Giant Squid Shoreline typo
2011-12-21
  • added heroic pendragon instance
  • new /perks command to list your perks
  • eating a garlic inflicts damage on a player vamp
  • added /sign command: set the text on the sign near your house - you must be facing the sign in order for it to work!
  • if a clan chest is named a players name surrounded by [ ] then that chest can only have items removed by that player - eg [eggmceye] (see screenshot)



  • also:
  • fixed monk aspect not checking if weapon equipped
  • vamps mutually exclusive with lycan
  • fixed vamps not getting res sickness immunity
  • vampires (both player and mob) immune to XMP
  • player undead (ie skeletuns) immune to XMP
  • added prices to skeleton avs above heads
  • deleted free longswords respec npc
  • tanking status text shorter to be less intrusive
  • added /chestname, works the same as /merchname (as a matter of convenience)
  • fixed weekly pd < lvl 30 thing not working
2011-12-14
  • player vamps on alpha - see thread viewtopic.php?f=12&t=4153
  • sieze pvp hamstrung 4sec
  • weekly req 3x lvl 30 chars at end in order for winner to be declared
  • bro's keep pvp disabled (so it no longer resets you to your bound level)
  • monster vamps no longer heal when attacking undead
  • xm / xvm hurt vampires
  • 'The Graveyard' map is now bindable & dark for player vampires
2011-12-12
    skeletuns live on all servers with the following changes:



    pros
    no res sickness
    MR +20% (down from +100%)
    don't get hungry but get bonuses from food if do eat
    corpses are still delicious and fully heal
    immune to vamp, poison, choking, drowning

    cons
    +50% dmg taken from fire
    take +100% dmg from silver (PVP only)
    take turn dmg (PVP only)

    feedback on changes welcome but they've been in alpha for a year now and really needed to go live
2011-12-11
    moa 0.99.6

    11 dec
  • fixed igoring typo
  • fixed fishing+when dead bug
  • when treasure (from cartog) is placed all items in that spot are first removed, so it can't get placed under something that isn't yours
  • made small shield light, so it shouldn't drop as steel any more
  • seize works on neutral, hamstrings players 2 sec
  • cannot curse flags
  • valley of trolls is fully non blinkable again
  • roar no longer works on neutral
  • shields now work with fast equip bind keys
  • random caves hopefully should no longer have braziers or fountains that completely block pathways, time will tell though

  • 10 dec
  • GM crafting max cooloff 2 sec
  • if run out of ingreds or any crafting error cooloff is reset and repeat making cancelled if it was engaged
  • can now shoot with ctrl+any direction
  • fixed stuck on book screen when disconnected and reconnecting

  • 9 dec
  • fixed mage av 0x351 weapons not showing
  • added gnarled staff to craft list (so it can be deconstructed), should also help with bumping woodcrafting skill (it's placed between bucket and raft)
  • can now consistantly deconstruct all cursed & blessed items
  • silvengard tower weapon bosses drops should now decay and be owned
  • white stone must be in inventory in order to be activated
  • fixed chests+merchants /sort command
  • fixed copper weapons not showing speed decrease in stats
  • fixed intro music not playing when going back to intro screen
  • fixed bug with music volume when starting game
  • fixed enchanted weapons, artys, leeching weapons showing incorrect damage in stats screen
2011-12-07
  • ships 10x rarer
  • fixed trap door bug on some maps requireing client restart due to lock up
  • fixed ancient vamp av hands not moving, and nightmare pixel (thx mort) (run the patcher by hand)
  • Greene's lens quest now removes the lens upon completion
  • ench carrots will cure blindness before improving nightvision (but not both at same time)
  • renamed Orcasaurus mob to Orcosaurus to be consistant
  • fixed treasure map getting negative y co-ord
  • changed trident to piecing
  • fixed bodwin pilage typo
  • ye old shopppe no longer pvp enabled
  • can no longer id pseudo items (such as ore spawners)
  • can now drop items when flying
2011-09-01
  • removed all existing housing from NG & PD (it was never meant to be there)
  • housing via GP is now available on PD (min lvl 75)
  • saving maps now saves empty item files
  • GP housing also available in Dulwich on NG & PD
2011-08-25
  • player can enable / disable a lock on their house using /setlock
  • house deed! buy a 8x8 plot of land for 50k gp - one house per account, min lvl req!
  • Marrickville gp housing estate (reg, NG only)
  • you can use house deed in Chester Hill on NG too
  • scrapped dropped ships limit on all servs, meaning they can drop while hunting
2011-02-22
    moa 0.99.5
  • finished brewing, ie crafting malt, wort then using wort+yeast to make a beer keg in your home, fermenting, bottling etc : see viewtopic.php?p=73018#p73018
  • added hops crop to farming (for beer)
  • added barley to farming (for beer)
  • young tomato & pepper plants now have distinct names and codes
  • when look at plant/crop it tells you whether watered or not
  • some changes made to estorrath & fort grunthos to bring into line with 'New Sosarian Cooking Adventures'
  • added sofa maptiles (not for sale)

  • moagl
  • fullscreen mode is now a maximised borderless window (better alt tabbing)
  • spirtes have better billboarding - ie they are easier to see when the camera is higher in the sky
  • fixed crash
2011-01-26
    moa 0.99.4

    sort your bank:
    after receiving bank inv, you can hit ctrl-v to sort it from anywhere

    sort a chest or merchant:
    stand next to it, type /sort



    and that's it

(older news here)

(even older news here)